Hi.
First of all let me have a small personal impression off-topic: in order to avoid duplication among its our soldiers, would it not be better if when a new soldier was recruited, player could to be able to choose the soldier's portrait and nationality?
Well, let's move on now to the idea itself:
1) It often happens that you are undergoing a PvP attack while you are playing a normal mission, and then the system automatically uses the soldiers present at that time in the "squadron", but maybe they are not the right soldiers to defend the base. Why not create a new folder called "guard" and keep us selected the right soldiers that the system will automatically use to defend a PvP?
2) Since the player's base is in the middle of the Caucasus forest, in a remote area between the vegetation, how come it never undergoes assaults from mutant animals? Would not it be great if once every 6H you had to defend your base from a giant mutants attack in a "modular camp" location using the soldiers in the "guard" folder described above? *
3) While we are there, why not put a "patrol" option in the "HQ expeditions" building, so instead of sending the selected soldiers to the expedition, you send them to patrol the areas bordering the base with the chance to delay the daily mutant attack at the base?
Thank you and good work!
* It is an active battle, meaning the player plays it as if it were a normal mission, only that:
a) - The mutants are many even if weak, and continue to arrive for many rounds, perhaps 10 or 15.
b) - This battle opens automatically as soon as the account is accessed after 10H since the last attack, and it is not possible to refuse it. For this reason it is useful to send out a patrol as described in point 3!
c) - What happens if you fail the defence mission? Simple: you lose 4-6 scientists and/or technicians eaten by beasts, and you have to spend 20 units of the "building materials" resource to repair the base before it can return to operational.
First of all let me have a small personal impression off-topic: in order to avoid duplication among its our soldiers, would it not be better if when a new soldier was recruited, player could to be able to choose the soldier's portrait and nationality?
Well, let's move on now to the idea itself:
1) It often happens that you are undergoing a PvP attack while you are playing a normal mission, and then the system automatically uses the soldiers present at that time in the "squadron", but maybe they are not the right soldiers to defend the base. Why not create a new folder called "guard" and keep us selected the right soldiers that the system will automatically use to defend a PvP?
2) Since the player's base is in the middle of the Caucasus forest, in a remote area between the vegetation, how come it never undergoes assaults from mutant animals? Would not it be great if once every 6H you had to defend your base from a giant mutants attack in a "modular camp" location using the soldiers in the "guard" folder described above? *
3) While we are there, why not put a "patrol" option in the "HQ expeditions" building, so instead of sending the selected soldiers to the expedition, you send them to patrol the areas bordering the base with the chance to delay the daily mutant attack at the base?
Thank you and good work!
* It is an active battle, meaning the player plays it as if it were a normal mission, only that:
a) - The mutants are many even if weak, and continue to arrive for many rounds, perhaps 10 or 15.
b) - This battle opens automatically as soon as the account is accessed after 10H since the last attack, and it is not possible to refuse it. For this reason it is useful to send out a patrol as described in point 3!
c) - What happens if you fail the defence mission? Simple: you lose 4-6 scientists and/or technicians eaten by beasts, and you have to spend 20 units of the "building materials" resource to repair the base before it can return to operational.
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