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The Crawling Dread

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  • The Crawling Dread




    In a world hell–bent on killing your squad, Commanders, you need to know the enemy extremely well to keep most of your mercs alive.


    Luckily, our recon team is back with intel on some poisonous...


    Legs that spawn for days, bites that sting more than a Reaper pistol, arachnids will evolve as you continue to progress through the story and big swarms will often have leaders that are noticibely more powerful.


    The first type that you encounter will have 350 health, 500 damage, and 30% critical chance for each attack. It may not seem much, but the following guidelines are written primarily with overconfident blood.


    Rule №1: Watch Your Back


    You're getting cocky, your snipers are rushing ahead and think that Sentry mode or Defend will save them even from the end times. But then, your scout reaches the mission goal and your squad is instantly surrounded by the arachnids buried under your unsuspected troops.


    To avoid such surprises, try to stick together in groups of at least 2, move up as a single unit and save a couple of grenades just in case.


    Rule №2: Always Be Ready


    Thanks to a modern miracle of intense training and heavy troopers, there is a way to be ready for any unexpected company on 4+ legs.


    If you roll with Destroyers in your squad, make sure you have:



    Be Prepared! (Passive)

    Fires a shot at the first enemy that moves within 4 cells

    This skill will ensure that any new bug that dares to run past your trooper will be instantly removed from the game (still, 350 health).


    And if you prefer to have a solid comeback, teach your Defenders:



    Counterpunch (Passive)

    Fires a counterattack against first melee attacker each turn

    Using Dig In to provoke arachnids or simply being the first to get hit, you will return the favor and most certainly finish off the attacker.




    Rule №3: Learn & Share


    When you find an item or a skill particularly useful against arachnids, let everyone know by pressing on "Discuss" and help others survive in a harsh reality crawling with spiderbugs!


    Until next threat.

    - HQ out.

  • #2
    Lovely little buggers, and great when you need credits early on.

    Comment


    • #3
      it would be nice to know stats for elder ones such as damage, armor, etc. same applies for spikewings...

      Comment


      • #4
        Originally posted by MyPhone View Post
        it would be nice to know stats for elder ones such as damage, armor, etc. same applies for spikewings...
        I sense a Library update somewhere in the future...

        Comment


        • #5
          One of the most popular features of arachnids is that they always come out in packs and the rule: If there is one there is a horde is exactly made for them

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          • #6
            Hell its not the numbers in the late game you will worry about, it's the fact those things can poison your troops and it's rather effective
            Last edited by ADVENT; 15-07-16, 22:37.

            Comment


            • #7
              Originally posted by The Avenger View Post
              I sense a Library update somewhere in the future...
              not only that... research, building and manufacturing requirements would also be helpful for starters...

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              • #8
                Some would say the less you know the more challenging and fun a game will be. Figuring out how things work and adapting to new circumstances is what keeps a game interesting. If you get everything handed to you, you may as well have someone else playing the game for you.

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                • #9
                  True but it's better to be prepared for the fight in my book than be brainless and unprepared

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                  • #10
                    But if you aren't brainless, then it is usually OK to not be prepared.

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                    • #11
                      Unless you treat your men like cannon fodder

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                      • #12
                        sorry. i dont like walking in the dark...

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                        • #13
                          Bring a flashlight.

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                          • #14
                            and that flashlight would be the info in the library for me

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                            • #15
                              No, it would be what you need to find the library in the dark.

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