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X-Mercs 101: Cyborgs

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  • X-Mercs 101: Cyborgs

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    As you know, a soldier killed in action is put into the Cryo-Chamber and can be revived with a Cyber-Module. They are then turned into Cyborgs, who are stronger than common soldiers are and have their own unique abilities. To further develop Cyborg Skills, you will need more Cyber-Modules, which you can get by completing quests and winning PvP battles or by purchasing the Modules at the shop on your base.

    After reviving your soldier in the Cryo-Chamber, the modified fighter will gain a new skill. The soldier will also get new skills the next tree times they are revived — each time requiring more Cyber-Modules than the previous.
    Note that your Cyborg Soldiers must be revived with a Cyber-Module to keep their skills, otherwise, they will lose a skill after each revival until they become common soldiers again. Each revival of a level four Cyborg requires two Cyber-Modules.

    Now we’ll tell you more about Cyborg Skills:
    Scout Sniper Heavy
    I Predator I Cyclops I Carapace
    + 50% to Critical damage Deals 50% base damage to targets in the line of fire +10% to Armor



    II Daredevil II Serpent II Tornado
    +5% to Critical Hit Chance for each attack that doesn’t deal Critical Damage (25% max) +100% to maximum ammo load Area damage (50% chance of dealing 50% damage to adjacent targets)



    III Chameleon III Termite III Berserk
    -10% to Accuracy of all shots against this merc -50% to efficiency of enemy cover +7% Damage for every hit taken by the merc (35% max). Bonus is reset afer firing a shot



    IV Lightning IV Lightning IV Lightning
    + 2 to Movement Range + 2 to Movement Range + 2 to Movement Range

  • #2
    Originally posted by Mike View Post
    [ATTACH=CONFIG]n415[/ATTACH]

    After reviving your soldier in the Cryo-Chamber, the modified fighter will gain a new skill. The soldier will also get new skills the next tree times they are revived — each time requiring more Cyber-Modules than the previous.
    Nice article. Thanks. Can you clarify how many Cyber-Modules are required to make a level 1/2/3/4 Cyborg? I have 5 modules at the moment, but I'm not sure if that's enough to kill off my non-Cyborg Sniper and make a Cyborg version.

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    • #3
      It takes 1 the first time, 2 the second, so far for me, if I recall correctly. Extrapolating from there I would guess it would take 10 to completely borg up a soldier.

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      • #4
        Cool. Thanks.

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        • #5
          He is correct. 10 total to make a Borg. Unfortunately should they die in battle you need more cyber modules to revive them

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          • #6
            how can we obtain more cyber modules?

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            • #7
              Originally posted by Azrael View Post
              how can we obtain more cyber modules?

              Missions, daily rewards among the easiest ways

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